Generally this is a bad idea, but it is an option. Status quo won't do a thing for those. It's strange that the war score logic works this way in Stellaris; for comparison, CKII's war score gradually ticks up or down over time depending on who maintains control of the objectives -- so. FYI you can take advantage on their automatic acceptance of status quo on their critical systems if they have 100% war exhaustion. You will now be able to declare war on empires with opposing ethics to force them to adopt your own. . You have a primary and then can add more. 381 votes, 77 comments. Instead if you declare war on someone and decide to exceed 100 warscore and want to grab all of the enemy's planets, then other empires should have a diplomatic penalty with you since you are being too expansionist and aggressive. None Nemesis. "Achive war goal" is really only needed if you claimed everything. Do not know which of the 20+ Empire's I've beaten into submission we're meant to be vassilising. I ask them, they say no and i start the war with the goal of vassalization. Which makes no sense. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Can't achieve war goals. Novel War Goals - completely new wargoals [ENG/GER] This mod adds several new war goal types to Stellaris to give you (and the AI) more options for your offensive diplomacy. For example, I just decimated this AI's entire empire. In case of humiliation status quo gives nothing beyond the claimed, and occupied stuff. When your war goal is to vassalise, a Status Quo will turn all fully occupied systems (So those with colonies will need to be invaded) into a. Enter the name of a war goal to filter the entries in the table. However you’ve found yourself in a war, your Empire's ultimate goal is not only to survive but also to thrive in the galaxy. -must be superior in relative power. However the second war against a different neighbour is stuck at -5 warscore. I got into the war because im the galactic emperor, but after I sent some ships and destroyed ther fleet and invaded their planets I checked our war status and it seems that my ally cannot achieve war goals. Sohei May 23, 2016 @ 6:25pm. In general, use your navy to occupy solar systems and use your army to occupy planets. Winning a war outright is meant to be difficult unless you have truly overwhelming power. Description Stellaris - v3. Having unoccupied claims gives you -10 for each system and -100 for each colony. It's also important to note that even with other war goals, claimed systems that are fully occupied do still change ownership. Even if it were possible to mod that in though (I don't think it is) you would have the problem that "Impose Ideology. since i had already been in a war against him, it seems it auto-set the war-goals to the same as the previous war, the one against the hive mind war leader who cannot be liberated. After invading every planet and capturing all their systems the war ends with status quo. However, I’m still missing 55 points in my war goal to vasalize someone. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. wpflug13. and. Search our database of 60 Stellaris war goal IDs. I recall a message saying I had not set my war goals and I opened that scree selecting Vasselize for 60% war score IIRC. e. I would love to play a game with warscore set to 1000 instead of 100. Too Few Crisis, and too few variety in crisis's. ago. #1. When you look at the war screen, in the lower left you'll a button that says something like "achieve war goals" or "enforce war goals". If its set to benevolent we shouldn't be able to force anything on the vassal because we care about them and want them to prosper. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. Essentially, it's a way to end a war or conflict with a particular nation in the game, without having to achieve the. 1. Which makes no sense. I just figured they were some systems and the one planet he controlled. However, I’m still missing 55 points in my war goal to vasalize someone. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. If an empire has no allies and you take control of all your claims which also happens to be the entirety of their empire the war ends. reiryc7 May 13, 2016 @ 12:57pm. it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war. No war exhaustion doens't go over 100%. tempest. The net Acceptance is -78. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. ZeeGermans27. ago. If they are your ally and you go to war, you set wargoals before actually declaring, so you can pause the game time and just play around with setting wargoals. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. HugsAndSnuggles Sep 18, 2019 @ 4:51am. I killed about half his population, destroyed his fleet, took all his systems and I haven't archieved my war. Depends on the war goal. A Weapon of Mass destruction should be making empires capitulate. Ending a War. War exhaustion is a measure of a country's morale. May 19, 2016. you can increase your opponents exhaustion by killing his dudes, taking territory, and raiding planets. So before the war I made claims of all the systems owned by my enemy. But honestly for anything other than Seize the Galatron, you’d end up basically doing an all-out war due to how war exhaustion is handled in the current version. And let factions peace out individually. War is ineveitable. War is almost inevitable in Stellaris . Tributary war goal. 3 (9d15) What version do you use? Steam What expansions do you have installed? All as of 21-5-2022 Do you have. I fought a huge war to take over one of my neighbors as a new vassal (with status quo), and watched as the new civ literally deleted itself by breaking every single one of it's planets into new civs. However, I’m still missing 55 points in my war goal to vasalize someone. Consider your passions. How can I stall for time during a war, to maximize my chances of claiming enemy systems before the war fatigue clock runs out? Does continuing to insult them make them less or more likely to capitulate automatically? I thought for sure there was an edict or ascension perk that would affect this, but I can't find it. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. step 4 : when you take a system with a planet in it land your army units on the planet to take it. If you purge the galaxy of all other races, you will get a victory screen. But they were still -75 on agreeing to surrender entirely and becoming my vassal. I have fought two vassalization wars. Add a Comment. 1 comment. 4. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. [removed] AlexorHuxley • 6 mo. 0 was released. if you press status quo - the war ends and you get what you've got. I can't seem to win a war no matter what I do. They always have at least a few hundred fleet power, and can have alot more if they built defense platforms. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. "The Great Irassian Conflict" is probably conquest or animosity. Also of the 4 regular awakened empires can experience a domination awakening, where as the robotic empire can only awaken during the contingency. However, I’m still missing 55 points in my war goal to vasalize someone. Your war goal is to “end threat” because that’s the default you get against awakened empires. [deleted] • 6 mo. as for the op, don't worry about it, just go for any claims you have(or make some if you can afford it) and force the ai's war exhaustion to. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. I want to note that another empire currently occupies 2 of their planets since they are also at war. It’s also possible to end a war by declaring a Status Quo. Each war goal will cost a certain amount of war score to demand when proposing a peace treaty; some of these quantities are fixed, while those relating to acquiring or giving up territory vary depending on the value of the territory. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. so I have achieved all my war goals the enemy have nothing, all systems occupied by me war exhaustion is 20% 40% and rising like 1% per year nothing else happens, at this rate it will take another 60 years before this AI "morons" finaly surrender so wtf is going on there? any way to make them give up? btw achieve war goals is -198 and status quo at +87. Especially useful if an ally goes to war and you end up dragged into the warIf achieve war goals is at -198 then you have not achieved the war goals. It is literally impossible to keep this vassal. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. That said, if you're in a war of liberation or something and you also want to gain territory in the process, you will always gain any claims you occupy at the end of the war, so you can achieve multiple goals at the same time. Do they have any allies or subjects?They take a long time to build and move etc and are very vulnerable to enemy fleets so you want them not far (two three systems) behind your main fleets so they don’t get picked off if your not paying attention. Which should be easy tasks but being not able to see what the war goals are I am hardly able to help. Best. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. I'm trying to vassalize them and the only thing I can do to get them to surrender is increase their war fatigue, but I don't know how to increase it. In case of total war there is no achieve wargoal. xenoscumyomom • 2 yr. systems with megastructures, chokepoints, etc) and then claim them, then immediately force them for a status quo before they can retake their. In a subjugation war, if you manage to get the enemy to surrender, their entire empire will become your vassal. You can get another +50 towards achieve war goals (in this case vassalization via subjugation) for superior fleet power. Usually what you want to do is claim some of their systems go to war and force a status quo. So it counts both the empire and their allies when determining whether you met the war goals. The war command in Stellaris is used to initiate a conflict between two in-game countries or empires. Which makes no sense. The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will be your vassal. You do not (despite what you might think), require 100 warscore in order to end the war. I made a lot of mistakes and read a lot of info on the web and looked at a lot of videos but nowhere do they really teach you how to play. To do it manually: take their systems, assign governor to new sector (s), "Create Vassal" in the Sectors menu. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Which makes no sense. When I tried to take over the planet and many of my armies died, resulting my War progress also reaching 100, I received a warning that the enemy can force peace in 2 yearsWhen your war exhaustion hits 100%, a 6 month countdown begins, at the end of which the other side can force a Status Quo peace treaty on you. Instead of being a defensive war to prevent occupation of their alliance member, the war goal should change to an offensive war of liberation (either from occupation, or vassalage). Stellaris Real-time strategy Strategy video game Gaming. seakingsoyuz. #2. Yes, it's a lot easier to "win" a war like the revolutionary war when your goal is simply to exhaust the enemy into giving up, rather than demand unconditional surrender. But it still is not a good system if you have to go complete total war to achieve an actual victory. I go to war with my Federation, we attack another federation or empire. Let’s take a look at three tips for setting personal goals. White peace means that only held territory is considered in the resolution. If the agreement holds and the hostages are released, it. Achieve War Goal also gives you all systems you have claims on, independent from whether you occupy them or not. If you make this offer then the enemy will always accept it. Prefacing by saying that I've been tryna play as a peaceful, xenophilic species of gay frogs. I can't force the war goal, because even if i have occupied all systems and took his planet, War exhaustion as currently implemented is pretty nonsensical too and badly in need of an overhaul. I don't really understand why people keep saying that. I control 5 habitats and the shipyard, but because I don’t control everything I get a penalty when trying to achieve war goals. Stellaris. I even went to deplomatic screen to see how many planets they have. It is being developed by Paradox Development Studio and published by Paradox Interactive. The war goal was never actually attainable,. (The only other outlet I have is blocked by a very powerful neighbor. If you've already occupied all of your targets systems and planets, try the "status quo" option. Also note: All branch offices on planets whose owners have a commercial pact or federation with victor are transferred to the victor. If you're fighting a Claims war you'll want to focus on places you've claimed. Last edited. In my game of Stellaris I have a Pacifist government ethos and it has become a problem because somehow a tiny civilization took over a bottleneck system on my border and it is preventing me from expanding or interacting with other civs. Basically, it screws over everyone involved and. I tried sending my fleets into their territory, the starbases and outposts change to green, although the galaxy map's territory borders don't change, but the value on the "achieve war goal" button in the war screen never seems to change in my favour to a point where I can select it. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. If this theory is true, I will have to declare war on this empire and boot them out of these systems to take control to achieve my war goals. Winning a war outright is meant to be difficult unless you have truly overwhelming power. 0 unless otherwise noted. 3) Have all other empires, and you in a single federation. Easy solution is blow up a few planets ai generally surrender after some time. No idea how to make them surrender. ago. The other one, depending on its ethos, may awaken as a guardian of the galaxy. However, I’m still missing 55 points in my war goal to vasalize someone. It's changed with the recent updates and a lot of demands/casus belli now require you to be neighbors among some other requirements. I was in a war with an empire much weaker than mine (probably as a result of two previous wars) and after a 9 year war I was occupying ALL of their systems and all but one of their planets, and they were at 100% war exhaustion. In my current Stellaris save two systems rebelled from their owners and decided to go to war with them. However, I’m still missing 55 points in my war goal to vasalize someone. The usual way you force somebody to share their tech is by blowing up their stuff and researching the debris, but getting some kind of forced way to either contribute research points directly or enter a research agreement. Edit; sorry, this wasn't supposed to be a new post on this question but a response to OPs response. im on 53%. We are now done with the war but we can't peace out. But come on, the war goals for this kind of war was stupid to begin with, and the outcome from the status quo was dumb as well, even though it kind of makes sense. You can only get a warscore of 100, a few planets maybe 3-4 will easily max that out late game. I conqueed most of my enemy's teritory but the war goal has't moved very much , any adive on how to complete the war goal ? 1. End Threat CB works the same as a total war cb, which means that with this goal when you take a system, you will notice that the borders change to you owning it straight away instead of border changes occuring after peace is made. to achieve anything from your war goal this is the basics of what you need to do. You may have chosen the wrong war goal. This is one of those really finicky parts about war in Stellaris and waging two or more simultaneous wars. In general, use your navy to occupy solar systems and use your army to occupy planets. The score to achieve war goal (bottom left) is like -728 of which 700 is "demand unoccupied. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. Here's what I would propose instead: If the defenders in a war choose the "humiliate" war goal, then for the attackers, and the attackers only, signing a white peace in a war provides a penalty to influence gain and pop happiness that scales directly with their level of war exhaustion, starting at 20%. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. Status Quo means that each side keeps whatever systems they have: 1: Fully occupied. I'm holding out for Achieve War Goals because the enemy holds two unclaimed systems that I'd like to retain. You can also end a war by offering status quo. Seaghauwn Aug 11, 2018 @ 8:15am. Yea, that would be good. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. The person that has been declared a crisis was allied to another player. i tried sending "achieve war goals" but they refused and said im losing the war!!! i ocupy all my systems and thiers too. Jormarn. For conquest wars, "achieve war goals" is rarely useful as you are discovering, since by the time you get the enemy's acceptance high enough you probably already. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. Steps to reproduce the issue. Name. Move slaves to the colonies at at energy-only costs to get them to the 10 pop upgrade limit, so you get both administrator jobs for better unity/aminities, improve. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. to which. If you claimed territory that you held, you get to keep that territory. Why is. e. 1 day ago · On November 22nd, after weeks of indirect talks, the Israeli cabinet approved a deal that would see Hamas free 50 women and children out of the roughly 240 hostages. When an AI empire is about to declare war it. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. As the war goes on, as battles are lost and won, Empires will experience a level of exhaustion depending on how. A wargoal of imposing ideology forces the defeated empire to adopt the victor's government and ethics. Found it. The cost of a war goal is. Similar to how system ownership transfers via claims. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. But check the first two first. It doesn't look like there will be a casus belli system per se. ago. Just wondering if I should list every option such as vassalize,. It's time to start planning how to do better on the next war. Welcome to war goals and casus belli. Best. I got that event where nationalists in my empire are edging for a war but I didn't need more territories but I don't mind waging a war of humiliation against my opponent. On the right side of the war screen is your enemy. I am soo sure i conquered all their systems and planets. According to the wiki, the only requirements should be a) Liberation Wars war philosophy, and b) non-gestalt empire. As u/Nidrassil pointed out, it is very likely that you have not occupied the colonies in the systems you claimed. Usually the listed warscore modifiers make it very clear why you can't force the defeat onto the enemy, e. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. humiliation of your enemy or to make them have the same ethics as you do. Vassalization wars are impossible to win. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. Glad that you have found the solution to your problem though. You can have a system entirely occupied by hostiles and because for both of the belligerents not having full control, they will both have that counted against them in terms of war score. And unless you are saying the person who I am trying to declare a claim war against isn't part of the imperium, then I shouldn't be restricted in game from declaring a war against them, making bringing it up useless. 2 days ago · Israel and Hamas have agreed a deal for the release of 50 women and children hostages held in Gaza in return for 150 Palestinian women and children to be freed from. •. but yhea once you master the systems you do have to come up with your own goals. No influence gain, or penalty. If your war goal is to capture the enemy's systems then status quo is pretty similar, yes, but there are plenty of other war goals you might have--e. I have bombarded every planet, and captured the capital and the main colonies. #1 Elitewrecker PT Dec 29, 2016 @ 6:57am Answer is no. Which makes no sense. This would make sense except the peace treaties last ten years. I'm getting +11 Influence every month, so I'm hoping there's a chance that I can lay Claims on three more systems (that I occupy) before I'm declared the winner of the tug-of-war by default. Every war I get into ends in a "white peace". 11. x. Since you satisfy both of those requirements, it should still be an option. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. This is how all the Total War types are; with some differences of what you wish to do with the pops and whatnot. ago. im on 53%. Enormous procedural galaxies, containing thousands of planets. There is no reason for a faction with every Starbase captured to be forced to stay in a 50. However, I’m still missing 55 points in my war goal to vasalize someone. 2240 complete Ecumenopolis. Where? There is an option to make it so that council seats in the galactic imperium are determined by someone attacking the current. 407K subscribers in the Stellaris community. But honestly for anything other than Seize the Galatron, you’d end up basically doing an all-out war due to how war exhaustion is handled in the current version. You can set them in the war screen. It doesn't mean the rest of the Alliance has to give up though; the war goal should simply change. In the worst case, you might have to occupy every system of the entire opposition. You do not (despite what you might think), require 100 warscore in order to end the war. About to start my first war and trying to understand the concept. But I cannot press the claims as "Achieve war goals" button has negative rating due to "demanding unoccupied planets" and "demanding unoccupied systems". Even grand admiral AI's can get overwhelmed by such a huge commitment to military right off the bat. 3. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. A Weapon of Mass. Which makes no sense. End Threat CB works the same as a total war cb, which means that with this goal when you take a system, you will notice that the borders change to you owning it straight away instead of border changes occuring after peace is made. Decleared war on an empire to make them my tributary. To achieve war goals, you generally need to occupy every star and planet on the enemy's team. Depending on your warscore & enemy's war exhaustion(?) select Achieve war goals on the new war with 0% warscore giving you control of even unoccupied systems and planets. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. The End Threat war is a Total War (all purifier style empires only fight Total Wars). Two years after a side reaches 100%, it is possible to force a status quo ending to a war. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. Which makes no sense. If your occupation is only at 50 due to them having a similarly sized ally you are already looking at 199 points you could have at most, which is just below what you need. It’s also possible to end a war by declaring a Status Quo. The vassalization war goal was changed in one of the patches so that on status quo any unclaimed occupyed systems will be used to make a new empire that will be your vassal. Yes. Your opponent might be involved in another war and the other nation is occupying some of their systems (preventing you from occupying them). A complete and up-to-date searchable list of all Stellaris war goal IDs. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. 2230 1k research. Now move them to an enemy planet and you can. That hasn't worked too well so far considering that I've already eaten two empires for breakfast and indirectly caused the death of another one. My United Earth needs to create the UFP and make it the largest federation. A Weapon of. If you only manage to status quo them, any systems you occupy, as well as any planets, will become a new empire that is your vassal, with your civics. This way, if you just want to take a few systems off of a. 1 comment. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. The reason it says you don't have anything occupied is because you don't. If status quo, make sure the enemy isn't occupying any system they have claimed either. This command requires you to specify two empire IDs and the war goal as arguments. it works both ways though, so if he takes your systems he will keep them after status quo. 3. Warfare in Stellaris can only end in one of three ways. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. The more claims you have on them, the more difficult to achieve a victory. Hey People while I have played lot of Stellaris in the past, I had a break in the last years because I am more of an adventure player than an competive one and as I had played most archetypes of empires, seen every type of event and succesfully fought every type of end game crisis multiple times, I lost interest in finishing playtroughs and. The net Acceptance is -78. You have two options. I have 16 robot troops landed on their homeworld currently and still 0% occupation. war_exhaustion = <float> – War Exhaustion generated during this war is multiplied by this value. If your war goal is to capture the enemy's systems then status quo is pretty similar, yes, but there are plenty of other war goals you might have--e. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. Unless you're very close to winning, the war will end before you can achieve your goals/destroy the enemy empire. Every war I get into ends in a "white peace". r/Stellaris • 21 days ago. Tributary war goal. Irbynx. if you capture the system it'll became yours immediately. Federations are really cool, and being in one with a lot of AI empires is fun for. "Individualism" in Stellars. I have 95% occupations (can’t reach the other 5%) 100% war exhaustion and a 50 point modifier for a stronger navy. I had the enemy at 100% in the war, I pressed sue for peace, and it said click how we should achieve war goals. Trials of advancement is a war goal to replace someone on the Imperial Council. You can set them in the war screen. The war command is useful when you would like to change the balance of power in the game, particularly if a certain empire is growing too powerful, or you want to. the first time i did this, it took 75 years for the AI to admit defeat, over 50+ years. I would say it sticks. Achieving war goals for multi empire wars I know this is a common complaint but I really hate how hard it is to achieve war goals when taking on multiple empires. In usual wars, one can't include systems in war goals that are not claimed. I'm in a liberation war, I've literally taken every single planet and system, destroyed all stations and fleets etc. In case of total war the war ends with whatever each side has at the moment of the status quo. Allies can effectively share the burden of war amongst themselves. Click make claims. This becomes even more broken and OP when allies are in the war with you, as it results in allowing you to take sometimes 2x more than just pushing your claims in Achieve War Goals option. Yea, that would be good. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. • 10 mo. Crusades for spiritualists seems a pretty easy and obvious feature. You might be experiencing a bug. Part of the process for how to set life goals should be deciding what inspires you and what your. Start a new game with only 1 FE and yourself as a purifier type empire 2. It worked in every other game, but not this time. That's unrelated - you're describing a situation that involves multiple nations who are fighting on the same side in a single war. Very simple. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to take the planets with armies a majority. In a stellaris multiplayer game yesterday we declared someone a crisis by the galactic council. Which makes no sense. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. Users of this war goal will always cede fully occupied claims first. It might be that certain War Goals are restricted (maybe there is a type of war goal that only militarists get, for example, or a war goal unlocked through technology). The war command in Stellaris is used to simulate a war declaration between two countries involved in the game. to view what Empire ID the empire you want has,. WarMaster GoreHowl Dec 29, 2016 @ 1:32pm. This is because, rather than the pre-war status quo that you might have thought it refers to, in Stellaris wars it refers to the current status quo of the portion of your war goals that your military has secured. im on 53%. If I go to war against an empire, that lets say has 10 planets and I make claims to 3. #2. Best. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. Stellaris. 8champi8 • 3 mo. p. I though having a colossus and cracking a few planets would help, however, that just increases the war exhaustion. Now I'm trying to finally push the last of the nazi bigots out of my area with the help of my federation but they're currently. Maybe if an empire holds above a certain war score for a certain number of years they win by default without having to achieve their stated war goals. It's not actually a white peace, because whenever you occupy a system, it instantly flips fully to your control. This video will show you how to conduct warfare. You may have chosen the wrong war goal. It stayed on -2 for achieve goals for about 5 years before going to 0, and eventually 3. The UFP should be able to "pacify" aggressors, but an unprovoked "Impose Ideology" war of aggression is completely against the UFP lore. 4. The war exhaustion in this game does not work well. A Weapon of Mass. enemy is at 100% war attrition. If you reach 100% war exhaustion, the enemy can force a Status Quo peace, which will end the war early for you (but you will keep whatever you took that you also have a claim on). them surrendering or you enforcing war goals during a claim war = you get everything you have claims on regardless of if you've fully occupied it or not. As the war goes on, as battles are lost and won, Empires will experience a level of exhaustion depending on how.